SublevelObject
Parent : Table
Library : Sublevel.*
Revision : 2016.0720
Overview
The SublevelObject reperesents a single level in the game.
Property
SublevelObject.scene
SublevelObject.view
SublevelObject.stageSpeed
SublevelObject.players
SublevelObject.player
SublevelObject.firstPlayer
SublevelObject.secondPlayer
Method
SublevelObject:isFinish
SublevelObject:insert
SublevelObject.scene
Type : Table
Library : Sublevel.*
Revision : 2016.0720
Overview
The scene in the game.
SublevelObject.view
Type : GroupObject
Library : Sublevel.*
Revision : 2016.0720
Overview
All of the display object must be stored in the group.
SublevelObject.stageSpeed
Type : Number
Library : Sublevel.*
Revision : 2016.0720
Overview
The scrolling speed in the game.
SublevelObject.players
Type : Table
Library : Sublevel.*
Revision : 2016.0720
Overview
The list stored all of the players.
SublevelObject.player
Type : CharacterObject
Library : Sublevel.*
Revision : 2016.0720
Overview
The main character. It the same as using SublevelObject.player.
SublevelObject.firstPlayer
Type : CharacterObject
Library : Sublevel.*
Revision : 2016.0720
Overview
The main character. It the same as using SublevelObject.player and SublevelObject.players[1].
SublevelObject.secondPlayer
Type : CharacterObject
Library : Sublevel.*
Revision : 2016.0720
Overview
The second player,It the same as using SublevelObject.players[2].
SublevelObject:isFinish
Type : Function
Library : Sublevel.*
Return value : Boolean
Revision : 2016.0720
Overview
Override the function to customize the time when level is finished. The function will be called at every frame in the game. Return true if you want finish the level.
SublevelObject:insert
Type : Function
Library : Sublevel.*
Return value : None
Revision : 2016.0720
Overview
The method insert the display object into the view of the game.
Syntax
SublevelObject:insert(obj)
obj (required)
DisplayObject. The display object you want to insert to the game scene.