SubLevel.*
Type : Library
Revision : 2016.0720
Overview
All levels must be created by Sublevel API.
Functions
SubLevel.new()
SubLevel.new()
Type : Function
Library : Sublevel.*
Return Value : SublevelObject
Revision: 2016.0720
Overview
Use SubLevel.new
to create a level. The created level must be put in the gameConfig.lua
Syntax
Sublevel.new(levelName, authorName, options)
levelName (required)
String. The name of the created level
authorName (required)
String. The author name of the created level
options (optional)
Table. The options of the created level. See Options below
Options
onComplete (optional)
When the created level is finished, it will call the function.