Sprite.*
Type : Library
Revision : 2016.1103
Overview
The Sprite library is a easier way to use the sprites in the game. It's required the spritesheet generated from the Texture Packer.
Functions
Sprite.add()
Sprite.remove()
Sprite.getSheet()
Sprite.getFrameIndx()
Sprite.add()
Type : Function
Library : Sprite.*
Return value : None
Revision : 2016.1103
Overview
Add the sprite resource to the game.
Syntax
Sprite.add(tag, spritesheetImage, spritesheet)
tag (required)
String. The tag of the spritesheet
spritesheetImage (required)
Stirng. The image location of the spritesheet.
spritesheet (required)
Stirng. The spritesheet module generated by the TexturePacker
Using Sprites with tags
Sprite